![]() Your best option is to figure out computer vision instead though and then translate that to figure out where you are and what motions you are making. Plus it's harder to do than just tracking parts on the body that don't even move as much or as fast compare to finger tracking takes. Hand tracking doesn't offer any real benefit in terms of menu access and overall control like a controllers gives. Granted - I'm not sure why they're focusing so much on tracking hands vs full body. Otherwise - most people would see it too cumbersome to put on when they jump into vr. By body suit - really what I mean is like straps you place around those points for easy in and out. It's still early days in VR - so stuff like this is still up in the air right now. Granted - they will need a front and back - but I think you could do it at 100-150$ for it all. I think it's possible to do the main body - 3 points for legs, 2 points for arms, and 1 point for the chest. ![]() Personally - I love to see a full body tracking system myself. The question you might need to answer - is it really worth to have full body tracking right now? What software would support it outside of VR chat and what benefit does it allow as a player or game dev? It simply might cause problems with normal tracking such that it makes it not worth full vs head and hand tracking. On the flip side - There is maybe a reason why we haven't seen this yet from Oculus or a third party vendor. The cost to make said suit wouldn't be that costly - less than what a Vive puck would cost you. It's possible for Oculus to still open up and allow for such a thing.
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